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Web3 games user acquisition: challenges & secrets

Web3 games User Acquisition

Web3 games offer new opportunities for developers — but also new challenges. therefore, This article will cover the Web3 user acquisition challenges and secrets for games, along with tools and past real launch cases.

Free to play games

Free-to-play games are all about acquiring players at a reasonable cost and making sure the Average Revenue Per User (aka ARPU) exceeds it, producing a profit. Hence, this article we’ll cover everything about the CAC and LTV challenges and secrets.

Web2 businesses are all about investing less to acquire new users (CAC) than the economic value they produce (LTV), in short: CAC < LTV. This is better explained in the diagram below:

All businesses need to satisfy the formula: CAC < LTV

Firstly, let’s do a brief refresh of what these metrics mean:

CAC = Customer Acquisition Cost

This is how much it costs to get a new user and the calculation depends on the company setup. The most common way to calculate it is to divide costs / new customers acquired given a period:

CAC = Salaries + Revenue share + Fees / # of new customers

ARPU = Average Revenue Per User

This metric is the average amount of money generated per user over a period of time. Many companies use ARPDU for daily check on what is going on.

1.4 LTV = Lifetime Value

There are quite a number of ways that you can work this out. As a rough starting point LTV is calculated by multiplying ARPU by the average player lifespan (which you can work out from churn rates).

Consider this example: with an ARPU/month of $5 and a player lifecycle of 5 months, the LTV equals $25.

Web3 games user acquisition challenges

Comparatively with Web 2, in the Web3 world Wallet addresses are anonymous, all the previous logic changes completely. As a result, we can’t target users based on their social network profile, and this fact changes everything. We’ll cover in the rest of the article the Web3 CAC and LTV challenges and secrets:

Web3 games user onboarding introduces high friction

Generally, Web2 games introduce no additional friction to new player: just find the desktop or mobile game you want to try and start playing with a brief tutorial and a bunch of free coins.

Comparatively, the Web3 games customer journey is completely different: as you can see in the list below, each steps introduces friction to the user, increasing the CAC for the game:

  1. Create your Wallet using an easy to use product (ie Metamask)
  2. Do the KYC process (upload your ID, etc)
  3. Fund your Wallet using your bank account or credit card
  4. Buy Ethereum, USDT or MATIC tokens
  5. Go to the Polygon Bridge, transform your tokens to MATIC
  6. Buy the game token (for many games, users need two tokens)
  7. Go to OpenSea, connect your Wallet, learn how to use it
  8. Learn about the game NFTs using Youtube or Discord
  9. Buy your first NFTs
  10. Access the game, connect your Wallet and start playing

In case you are wondering how this User Experience can improve, Constanza Caballero, UX Lead at Mighty Block has written about this topic.

User segmentation

A common practice for Web2 companies to acquire users is to define their Ideal Customer Profile and then segment their paid campaigns to find more of them.

The web2 customer acquisition funnel
The web2 customer acquisition funnel

As shown above, this strategy is possible because users sign up to social networks and search engines using their personal information and perform activities that are a clear sign of their interest.

Segmenting user profiles in Web3 games (and any web3 company for the purpose) is not possible because the analogous to the user profile is the Wallet address (an alphanumeric string).

Web3 Look-a-Like audiences?

Lookalike audiences
Lookalike audiences could be a key strategy for web3 GTM strategies

Measuring Lifetime Value

Free To Play games are used to calculating the economic value of their paying users, also known as “Lifetime Value”: they have the revenue per user in a long period of time and can calculate an average aggregated revenue per user over time.

Although at first sight it seems simple to calculate a web3 LTV (for example calculating inflows vs outflows of an Address), once one puts more thought into the problem, it becomes clear that calculating economic value entering or leaving the game can be ambiguous and confusing.

Fiat Inflow
The relationship between fiat inflow, outflow, Advertisers and a Game Economy

Hence, I believe some questions that will need to be answered to calculate a standard LTV across the gaming industry:

  • Should the NFT marketplace fees (ie: OpenSea) be considered in the LTV calculation?
  • Should the LTV consider only Fiat purchases for game tokens or NFTs?
  • Should the DeFi token pools (ie: Sushi swap pools) be taken into consideration?
  • Should asset prices (ie: NFT floor) be taken into consideration to calculate an LTV over time?

My opinion is that the industry will have to agree on what is to be included into the LTV and what is not: a new standard for the Web3 version of the LTV.

Finally, I believe we’ll need tools to help us track all of this activity to calculate the LTV correctly (new article focusing on this coming soon).

Acquisition channels

Generally, Web2 companies are used to acquiring users through a mix of well established platforms:

  • Google Search
  • Youtube
  • Tik Tok
  • Facebook
  • Instagram
  • Twitter
  • Discord
  • Reddit

All of these platforms allow marketers to segment their campaigns with personal data (user location, age, gender, etc) and user activity within the platform (Post View, Likes, Shares, Video engagement, etc).

The challenge for Web3 games is that the “Web2 segmentation data” is not so relevant. For example: how do you create your campaigns for a new Web3 RPG game when Instagram won’t show 1) if the User has a Wallet and 2) if the user has shown any interest in Web3 games?

Also, some Web3 companies are trying to segment Addresses based on their past activity in the blockchain, emulating Facebook’s Look-a-Like algorithm to send highly targeted Airdrops to be redeemed in the game, acquiring a new user.

Airdrops
Lookalike audiences could be a key strategy for web3 GTM strategies

To me, it’s unclear if approaches like this will work, although this strategy seems similar to the already successful Web2 user acquisition strategy.

Finally, as any active OpenSea user can testify, if you are interacting with DeFi protocols or just swapping tokens, your Address is a target to receive lots of Airdrops (aka the Spam of Web3) as you can see in this OpenSea account:

The Web3 spam:
The Web3 spam: a view of all the NFTs sent to an Address without it’s consent

Free mint as a user acquisition strategy

One trend that was very strong during 2022 was Free Mints. It is true that selling 10,000 high priced NFTs in 15 seconds was one of the most important reasons for a lot of teams to start developing a blockchain game.

However, everybody realized how unsustainable that was since you needed to justify the incredibly high prices of those NFTs.

The F2P (Free to Play) model was there from the beginning for every game developer, but it seems like everyone was waiting for one successful example which came with Digi Daigaku.

Gabriel Leydon announcing the Digi Daigaku Free NFT mint

Conclusions

We have finally covered the Web3 CAC and LTV challenges and secrets throughout the article. Do you see any other important challenges and differences between Web2 and Web3 games that we missed?

This is obviously an open topic, and the gaming industry will evolve these metrics as new products are launched. I expect to see new standards defined, new tools created to measure accurately and a new set of best practices iterate Web3 games.

We are always looking for Web3 talent !

Mighty Block is one of the partners of Forte, a platform to enable game publishers to easily integrate blockchain technologies into their games. We believe blockchain will enable new economic and creative opportunities for gamers around the world and have assembled a team of proven veterans from across the industry (Kabam, Unity, GarageGames, ngmoco, Twitch, Disney), as well as a $100M developer fund & $725M funding, to help make it happen. That’s where you come into play.

Feel free to browse all our current open job opportunities in the following link 👇

The Mighty Block podcast

Mighty Block podcast

If you’re interested in blockchain technology, gaming and then our podcast is for you!

Listen to experts in the field discuss the latest developments and future potential of using blockchain, the latest news related with blockchain technology and the gaming industry.

Tune in to stay informed and ahead of the curve in the world of blockchain and gaming:

Episode 9: Educación y Seguridad en Web3

In this episode, we chat with Pablo Sabbatella about Education and Security. Two concepts that go hand in hand and are key when onboarding the next billion users of Web3.

Episode 8: Puede Blockchain desplazar a las bases de datos relacionales?

We chat with Javier Villegas, an expert in relational databases, about the differences between various types of storage. Additionally, we discussed the technology that best applies to each specific case.


Episode 7: Descentralizando la identidad con Web3

If you’re interested in learning more about decentralized identity in Web3, then you won’t want to miss our latest podcast episode. Our expert guests, Milton Berman, share their experiences and insights into the potential of decentralized identity.

In this episode, you’ll learn about the benefits of decentralized identity, including increased privacy and security. Our guests also discuss the practical applications of this technology.

Whether you’re a developer, entrepreneur, or simply curious about Web3, you’ll find something valuable in this episode. So be sure to tune in and discover the potential of decentralized identity for yourself!

Episode 6: Emprender en Web3

Check out our latest podcast episode featuring the CEO and founder of Mighty Block, Franco Breciano. In this episode, we dive deep into the world of web3 and the future of the business ventures in this exciting new space.

Episode 5: De space invaders hacia Crypto traders

Recommended for gamers and those who want to learn more about this world! How have video games evolved to web3? What is coming in the future? In this episode, Sebastian Perez (Tech Lead at Mighty Block) and Uri Chami (Solidity Developer at Mighty Block) discuss these topics.

Episode 4: El camino de Web2 a Web3

In this episode we talk with our guest Milton Berman, WakeUp Labs founder and CEO, about the process through web2 to web3

Episode 4: Resumen del mundo Crypto 2022

2022 was a year of unprecedented events for the cryptocurrency ecosystem. With Diego Gurpegui Improve-in Co-founder and CTO we took a look back at the most important events of the year.

Recommendation: Visit our blog to more web3 news

Episode 2: Bitcoin vs Ethereum: The final game.


Bitcoin and Ethereum are the world’s most popular blockchain networks. We discuss with Diego Gurpegui Improve-in Co-founder and CTO about the differences and benefits of each one.

Episode 1

In our first episode we talk with Emiliano Canedo (web3 researcher and digital artist) about Ethereum: The merge, the history and the future.

We are always looking for Web3 talent !

Mighty Block is one of the partners of Forte, a platform to enable game publishers to easily integrate blockchain technologies into their games. We believe blockchain will enable new economic and creative opportunities for gamers around the world and have assembled a team of proven veterans from across the industry (Kabam, Unity, GarageGames, ngmoco, Twitch, Disney), as well as a $100M developer fund & $725M funding, to help make it happen. That’s where you come into play.

Feel free to browse all our current open job opportunities in the following link 👇

Culture, team, and games amidst the World Cup

blockchain gaming

The World Cup is here and at Mighty Block we love football. As most of our team is Argentinian (me included) and we cannot help our fandom for our national team. We’ve been waiting and preparing for this event for months and we created a betting smart contract football game for it, exclusively for Mighty Block’s team facilitated by blockchain technology on the Polygon blockchain with a smart contract. How did this project came to be? Follow me on this adventure as I tell you the tale of this game and how company culture helps to build amazing things while having fun and being responsible.

The “prode”

During the World Cup it’s very traditional that every group of friends would have a ‘dealer’ that would organize what we call ‘Prode’. This is basically a betting game that consists in everybody submitting their guesses on match results and some type of point system is set up, for example:

  • 10 points if you guess winner and scores
  • 7 points if you guess winner and one of the scores
  • 5 points if you guess winner but not score
  • 2 points if you guess one score but not winner
  • 0 points otherwise

This same person gathers money (the same amount) from everybody. After all matches have been played, the group gathers, the ‘dealer’ shows the results and rewards the winners (usually first, second and third places) with all the money gathered.

This system is heavily dependent on the ‘dealer’ keeping everything orderly and transparent, usually this ends up with discussions about rules, points, how much money was gathered, if the dealer changed any result, etc. This leads naturally to:

  • Ban this type of betting in a professional setting (since it can create issues between the team) or change the dynamic of the game, where the company funds the reward and there’s not betting per sé.
  • Ban the ‘dealer’ from participating in the betting.
  • Even when all the above happen, there is still a sense of distrust in the dealer after the game ended.

As the World Cup was getting closer and closer and everybody at the office started gossiping about the players, the news (and even one of our coworkers went to Qatar himself!) a light bulb went on. What if we make this heavily centralized and ugly betting game into a trustless system facilitated by Blockchain and Smart Contracts? (A smart contract football game!)c.µ.

Just like that, our minds started running, we were thinking of ways to make this happen. How would it look? Where do we take the results from? Do we use an oracle? How do we split the reward? What would happen if there is a tie?. As programmers we could not help our anxiety in any other way than coding the damn thing. 

We spent 4 hours making this solidity Smart Contract in the dirtiest way possible, following no guidelines of clean, scalable and sustainable code. After all it was an MVP of a joke, we were not planning to really do this, right?

Ok, let’s back up. How did we end up here? Why on earth are we working on an MVP of a joke instead of working on our clients needs on company time?

Mighty blocks culture policies

At Mighty Block we take culture very seriously. A very important exercise was done approximately 6 months ago, were HR gathered ‘the most important thing that you value from a teammate’ and distilled a list of core values that we as an organization value.

At first sight, it doesn’t sound at all special. Just another set of empty words that nobody follows. Well, this is where Mighty Block makes the difference. 

You can read more about that process here, but TL;DR, the HR team listed the things that we REALLY value, not just a poster on a wall, these are the things that we want to keep and grow:


Quarterly face-to-face workshops

Mighty Block is a fully remote company, we have teammates all around the world yet once a quarter we try to meet face-to-face. Our HR team makes a great effort to make this week as productive, fun and fulfilling as possible. These meetings really help to spark inspiration and to show our new team members how we put into practice the core values. It’s not forced indoctrination, rather it’s simply making how we work transparent to the whole team and since our core values express that, the newcomers can sense and learn that.

What does all of this have to do with the ‘Prode’ project? Well, everything. Our ‘real’ project (the one our client was paying for) was under control and the client was happy with our productivity at the time. We were not crunching nor under a lot of pressure. On the other hand, we were sure that if the Prode project failed, nobody would tell us off, it would go against most core values and if we succeeded building the Prode and found ways to circumvent all the issues, Mighty Block would support us and facilitate all the resources needed to make it happen. 

It was a can’t lose type of situation

Only in that state of mind can you make progress in a relaxed, healthy, fun and productive manner. It was not only important, it was the key for being able to make this project a reality, otherwise it would have been a comment, a joke, a thought, but never a real thing.

The smart contract was just the beginning

Writing the smart contract was just the beginning of our adventure. After this rush of adrenaline and inspiration we had a rough, untested and dirty smart contract that did the thing. We had a Prode v0.1. After making sure that no big barrier would prevent us from making the World Cup Prode a reality, we pitched our smart contract football game idea with HR, they loved the project and we started thinking on what else we should add. Ideas started flowing, adrenaline went down and we planned our next steps.

How to make this work in a professional setting? The smart contract plays the ‘dealer’ role here, so that helps a lot but also Mighty Block funded the prize. So no betting, just a company game.

Mb team Coding
Uri and Boro coding

But interacting with a smart contract is a very annoying thing, we needed a frontend and that’s where the rest of the team comes to play. Most of the development of this project happened in the span of 5 days, during one of our quarterly workshops. While Ignacio and I were writing (and now testing and refactoring) the Smart Contract, the rest of the team heard our conversation and started asking questions, everybody was excited to try it!

Julian, our frontender, was one the excited coworkers, he offered to build a frontend for us. He had no experience making a dApp, so it was a learning experience for everybody involved. I helped to connect the frontend with the Smart contract while Ignacio was finishing tests and HR was deciding the proper prize.

During Julian’s process he had questions about UX, Constanza, our UXer, helped with that. 

Frontend
Juli working on the Smart Contract Football game frontend

Overall it was a team project, a great experience not only for building the technology and then playing with the game we created on real time during the world cup, but also a bonding experience. Next time I have a question I’m more confident asking Constanza, Julian or Ignacio. The whole team sees this vibe of having fun and building stuff together, and wants to join in, the best example of this is our participation rate of 95%, almost the whole team played the game. This is a positive feedback loop that we need to nourish and nurture, that’s our philosophy, that’s why we have core values and that’s why we do what we do.

Follow us

We are always looking for Web3 talent !

Mighty Block is one of the partners of Forte, a platform to enable game publishers to easily integrate blockchain technologies into their games. We believe blockchain will enable new economic and creative opportunities for gamers around the world and have assembled a team of proven veterans from across the industry (Kabam, Unity, GarageGames, ngmoco, Twitch, Disney), as well as a $100M developer fund & $725M funding, to help make it happen. That’s where you come into play.

Feel free to browse all our current open job opportunities in the following link 👇

Blockchain gamers surge as users attempt ‘stacking crypto’ — DappRadar

Mighty Block

Despite the FUD, blockchain games surged in active users in September, while God’s Unchained cracked the top 10 in terms of total NFT sales volume of all projects (Cointelgarph).

User activity on blockchain gaming decentralized applications (DApps) surged in September, with a host of games posting significant increases in the number of active users.

According to data from DappRadar, seven out of the top 10 games in terms of the number of “unique wallet addresses interacting with dapp’s smart contracts” increased over the past 30 days, with all of the top five games being in the green during that time frame.

At the time of writing, the DApps registering growth in the period include Web3 gaming platform Gameta, and blockchain-based games Alien Worlds, Solitaire Blitz, Benji Bananas and Splinterlands, Farmers World and Arc8 by GAMEE. 

In a Sept. 27 blog post, DappRadar noted that eight of the current top 10 blockchain games are mobile-first, which could eventually “bring millions of users to the blockchain,” noting: 

“Dapp games like Gameta, Benji Bananas, Upland, and Trickshot Blitz let anyone with a mobile device earn crypto with little prior knowledge, investment, or risk.”

“Using daily activities like hyper-casual mobile games as a hook ensures users find fun once they interact, while solid tokenomics can encourage everyday use and retention,” it added. 

DappRadar said one of the possible reasons for a rise in popularity of blockchain games despite the bear market, is the idea of “bleed in the bear and run in the bull:”

The biggest uptick in users came from Animoca Brands’ Benji Bananas (Polygon), which saw a 2016.54% increase over the past 30 days. Notably, this game was a Web2 mobile app until March this year. Animoca then introduced play-to-earn (P2E) elements via the Bored Ape Yacht Club-affiliated Ape Coin (APE).

While it is unclear what specifically saw the number of Benji Bananas users increase by so much, it did host a P2E gaming event this month that offered a series of valuable in-game NFTs to the winners.

Blockchain gamers surge as users attempt ‘stacking crypto

Out of the top 10 games, only Axie Infinity, Trickshot Blitz and Upland saw decreases over the past 30-days.

The increase of blockchain gamers this month comes as publications such as Bloomberg note in a Sept. 28 article that the highly correlated NFT market trading “frenzy is almost dead.” It points to overall NFT trading volumes dropping 97% since January as evidence of such.

As Animoca Brands co-founder Yat Siu pointed out via Twitter on Sept. 30, purely looking at the metric of NFT sales volume doesn’t necessarily paint the whole picture in NFTs or gaming.

Siu highlighted that NFT prices have generally declined in accordance with the price of their paired assets such as Ether (ETH), while many games — that don’t often grab the headlines — require NFTs that are relatively cheap. He instead emphasized that user activity and the number of people entering Web3 is where the focus should be.

Gods Unchained breaks 10 top NFT sales

Meanwhile, NFT-based card battle game Gods Unchained has seen its NFT sales volume creep into the top 10 in NFT sales volume over the past 30 days, according to Cryptoslam.

Gods Unchained has seen a 373.25% increase over the past 30 days to sit at $10.8 million at the time of writing. This marks the first time the game has seen NFT sales top $10 million since January, and after a very slow February to August period.

Reasons behind this could be due to discussions of a “Season 2” upgrade to improve the game and lore in the works and GameStop offering free NFT packs to Pro members this month. Meanwhile, an esports tournament with a $70,000 prize pool was also announced at the start of this week.

Gods Unchained has also seen a significant increase in active users over the past 30 days, gaining 28.50% to sit at around 14,180 according to DappRadar. The game still has a long way to catch up to the top 10, however, as its user count places it at twenty-eighth.

We are always looking for Web3 talent !

Mighty Block is one of the partners of Forte, a platform to enable game publishers to easily integrate blockchain technologies into their games. We believe blockchain will enable new economic and creative opportunities for gamers around the world and have assembled a team of proven veterans from across the industry (Kabam, Unity, GarageGames, ngmoco, Twitch, Disney), as well as a $100M developer fund & $725M funding, to help make it happen. That’s where you come into play.

Feel free to browse all our current open job opportunities in the following link 👇